Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Drudge Sentinel

2B · Creature — Skeleton Warrior

{3}: Tap Drudge Sentinel. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 2/1

Similar cards

Color identity:
NameManaTypeText
Iizuka the Ruthless 3RRLegendary Creature — Human Samurai Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) {2}{R}, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn. 3/3
Glistener Elf GCreature — Phyrexian Elf Warrior Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) 1/1
Nighthaze BSorcery Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) Draw a card.
Felhide Petrifier 2BCreature — Minotaur Warrior Deathtouch Other Minotaur creatures you control have deathtouch. 2/3
Sweeping Cleave 1RInstant — Adventure Target creature you control gains double strike until end of turn. (Then exile this card. You may cast the artifact later from exile.)
Crimson Acolyte 1WCreature — Human Cleric Protection from red {W}: Target creature gains protection from red until end of turn. 1/1
Magnetic Flux 2UInstant Artifact creatures you control gain flying until end of turn.
Shadow Rift UInstant Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Draw a card.
Questing Phelddagrif 1GWUCreature — Phelddagrif {G}: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent creates a 1/1 green Hippo creature token. {W}: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life. {U}: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card. 4/4
Warped Researcher 4UCreature — Human Wizard Mutant Whenever a player cycles a card, Warped Researcher gains flying and shroud until end of turn. (It can't be the target of spells or abilities.) 3/4
Page 38