M:tG card similarity search
3UU · Sorcery
Choose target creature you control. Each other creature you control becomes a copy of it until end of turn, except those creatures aren't legendary.
| Name | Mana | Type | Text | 
|---|---|---|---|
| Crypsis | 1U | Instant | Target creature you control gains protection from creatures your opponents control until end of turn. Untap it. | 
| Wild Instincts | 3G | Sorcery | Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.) | 
| Friendly Rivalry | RG | Instant | Target creature you control and up to one other target legendary creature you control each deal damage equal to their power to target creature you don't control. | 
| Echo Storm | 3UU | Sorcery | When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. Create a token that's a copy of target artifact. | 
| The Peregrine Dynamo | 3 | Legendary Artifact Creature — Construct | Haste {1}, {T}: Copy target activated or triggered ability you control from another legendary source that's not a commander. You may choose new targets for the copy. (Mana abilities can't be targeted.) 1/5 | 
| Tempt with Reflections | 3U | Sorcery | Tempting offer — Choose target creature you control. Create a token that's a copy of that creature. Each opponent may create a token that's a copy of that creature. For each opponent who does, create a token that's a copy of that creature. | 
| Betroth the Beast | W | Sorcery — Adventure | Create a Royal Role token attached to target creature you control. (Enchanted creature gets +1/+1 and has ward {1}.) | 
| Mistform Wakecaster | 4U | Creature — Illusion | Flying {1}: Mistform Wakecaster becomes the creature type of your choice until end of turn. {2}{U}{U}, {T}: Choose a creature type. Each creature you control becomes that type until end of turn. 2/3 | 
| Daru Spiritualist | 1W | Creature — Human Cleric | Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn. 1/1 | 
| Elvish Hydromancer | 2G | Creature — Elf Wizard | Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.) When Elvish Hydromancer enters the battlefield, if it was kicked, create a token that's a copy of target creature you control. 3/2 |