M:tG card similarity search
2WW · Enchantment
Play with your hand revealed. If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. Whenever a creature is put into your graveyard from the battlefield, return it to your hand.
Name | Mana | Type | Text |
---|---|---|---|
Warden of the Eye | 2URW | Creature — Djinn Wizard | When Warden of the Eye enters the battlefield, return target noncreature, nonland card from your graveyard to your hand. 3/3 |
Echoing Return | B | Sorcery | Return target creature card and all other cards with the same name as that card from your graveyard to your hand. |
Energy Field | 1U | Enchantment | Prevent all damage that would be dealt to you by sources you don't control. When a card is put into your graveyard from anywhere, sacrifice Energy Field. |
Portent | U | Sorcery | Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle. Draw a card at the beginning of the next turn's upkeep. |
Tolarian Winds | 1U | Instant | Discard all the cards in your hand, then draw that many cards. |
Grafdigger's Cage | 1 | Artifact | Creature cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries. |
Fecundity | 2G | Enchantment | Whenever a creature dies, that creature's controller may draw a card. |
Repel the Darkness | 2W | Instant | Tap up to two target creatures. Draw a card. |
Mutual Epiphany | Phenomenon | When you encounter Mutual Epiphany, each player draws four cards. (Then planeswalk away from this phenomenon.) | |
Trade Routes | 1U | Enchantment | {1}: Return target land you control to its owner's hand. {1}, Discard a land card: Draw a card. |