Card Codex

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17 May 2024: Card library updated.

Enduring Renewal

2WW · Enchantment

Play with your hand revealed. If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. Whenever a creature is put into your graveyard from the battlefield, return it to your hand.

Similar cards

Color identity:
NameManaTypeText
Warden of the Eye 2URWCreature — Djinn Wizard When Warden of the Eye enters the battlefield, return target noncreature, nonland card from your graveyard to your hand. 3/3
Echoing Return BSorcery Return target creature card and all other cards with the same name as that card from your graveyard to your hand.
Energy Field 1UEnchantment Prevent all damage that would be dealt to you by sources you don't control. When a card is put into your graveyard from anywhere, sacrifice Energy Field.
Portent USorcery Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle. Draw a card at the beginning of the next turn's upkeep.
Tolarian Winds 1UInstant Discard all the cards in your hand, then draw that many cards.
Grafdigger's Cage 1Artifact Creature cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries.
Fecundity 2GEnchantment Whenever a creature dies, that creature's controller may draw a card.
Repel the Darkness 2WInstant Tap up to two target creatures. Draw a card.
Mutual Epiphany Phenomenon When you encounter Mutual Epiphany, each player draws four cards. (Then planeswalk away from this phenomenon.)
Trade Routes 1UEnchantment {1}: Return target land you control to its owner's hand. {1}, Discard a land card: Draw a card.
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