Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Esper

· Plane — Alara

Artifact spells cost {1} less to cast. Whenever chaos ensues, creatures you control that are white, blue, and/or black become artifacts in addition to their other types until end of turn. Then each artifact creature you control gains vigilance, menace, and lifelink until end of turn.

Similar cards

Color identity:
NameManaTypeText
Nim Lasher 2BCreature — Zombie Nim Lasher gets +1/+0 for each artifact you control. 1/1
Resculpt 1UInstant Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
Chiss-Goria, Forge Tyrant 6RRRLegendary Creature — Dragon Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying, haste Whenever Chiss-Goria, Forge Tyrant attacks, exile the top five cards of your library. You may cast an artifact spell from among them this turn. If you do, it has affinity for artifacts. 5/4
Thwart the Grave 4BBSorcery This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Return target creature card and up to one target Cleric, Rogue, Warrior, or Wizard creature card from your graveyard to the battlefield.
Slobad, Iron Goblin 2RLegendary Creature — Phyrexian Goblin Artificer {T}, Sacrifice an artifact: Add an amount of {R} equal to the sacrificed artifact's mana value. Spend this mana only to cast artifact spells or activate abilities of artifacts. 3/3
Mystical Dispute 2UInstant This spell costs {2} less to cast if it targets a blue spell. Counter target spell unless its controller pays {3}.
Incendiary Sabotage 2RRInstant As an additional cost to cast this spell, sacrifice an artifact. Incendiary Sabotage deals 3 damage to each creature.
Get a Leg Up GInstant Until end of turn, target creature gets +1/+1 for each creature you control and gains reach.
Éowyn, Lady of Rohan 2WLegendary Creature — Human Noble At the beginning of combat on your turn, target creature gains your choice of first strike or vigilance until end of turn. If that creature is equipped, it gains first strike and vigilance until end of turn instead. Equip abilities you activate cost {1} less to activate. 2/4
Touch of the Horned God Sorcery Whenever a Minotaur attacks this turn, it gains deathtouch until end of turn.
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