Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

False Cure

BB · Instant

Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life they gained.

Similar cards

Color identity:
NameManaTypeText
Epicure of Blood 4BCreature — Vampire Whenever you gain life, each opponent loses 1 life. 4/4
Marauding Blight-Priest 2BCreature — Vampire Cleric Whenever you gain life, each opponent loses 1 life. 3/2
Scheming Aspirant 1BCreature — Phyrexian Advisor Whenever you proliferate, each opponent loses 2 life and you gain 2 life. 1/3
Vampire Neonate BCreature — Vampire {2}, {T}: Each opponent loses 1 life and you gain 1 life. 0/3
Vampire Opportunist 1BCreature — Vampire {6}{B}: Each opponent loses 2 life and you gain 2 life. 2/1
Zof Consumption 4BBSorcery Each opponent loses 4 life and you gain 4 life.
Arrogant Outlaw 2BCreature — Vampire Noble When Arrogant Outlaw enters the battlefield, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life. 3/2
Transcendence 3WWWEnchantment You don't lose the game for having 0 or less life. When you have 20 or more life, you lose the game. Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)
Sanctum Seeker 2BBCreature — Vampire Knight Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life. 3/4
Bloodrite Invoker 2BCreature — Vampire Shaman {8}: Target player loses 3 life and you gain 3 life. 3/1
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