Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Goggles of Night

1U · Artifact — Equipment

Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Similar cards

Color identity:
NameManaTypeText
Swinging Ship Artifact — Attraction Visit — After the first combat phase this turn, there's an additional combat phase. At the beginning of that combat, untap all creatures that attacked this turn.
Aisha of Sparks and Smoke 1RRLegendary Creature — Human Warrior Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) {R/W}: Aisha of Sparks and Smoke gains first strike until end of turn. Whenever Aisha deals combat damage, you may cast a sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. 4/2
Arm with Aether 2USorcery Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."
Font of Mythos 4Artifact At the beginning of each player's draw step, that player draws two additional cards.
Browbeat 2RSorcery Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.
Primordial Sage 4GGCreature — Spirit Whenever you cast a creature spell, you may draw a card. 4/5
Anvil of Bogardan 2Artifact Players have no maximum hand size. At the beginning of each player's draw step, that player draws an additional card, then discards a card.
Noxious Hydra Breath Sorcery Choose one — Noxious Hydra Breath deals 5 damage to each player; or destroy each tapped non-Head creature.
Tok-Tok, Volcano Born Legendary Creature — Goblin Shaman Protection from red If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead. 2/2
Tranquil Path 4GSorcery Destroy all enchantments. Draw a card.
Page 137