Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Hazy Homunculus

1U · Creature — Homunculus Illusion

Hazy Homunculus can't be blocked as long as defending player controls an untapped land. 1/1

Similar cards

Color identity:
NameManaTypeText
Mythos of Vadrok 2RRSorcery Mythos of Vadrok deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers. If {W}{U} was spent to cast this spell, until your next turn, those permanents can't attack or block and their activated abilities can't be activated.
March of Souls 4WSorcery Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller creates a 1/1 white Spirit creature token with flying.
Sorrow's Path Land {T}: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking. Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control.
Frightshroud Courier 2BCreature — Zombie You may choose not to untap Frightshroud Courier during your untap step. {2}{B}, {T}: Target Zombie creature gets +2/+2 and has fear for as long as Frightshroud Courier remains tapped. (It can't be blocked except by artifact creatures and/or black creatures.) 2/1
Juntu Stakes 2Artifact Creatures with power 1 or less don't untap during their controllers' untap steps.
Jon Irenicus, Shattered One 2UBLegendary Creature — Elf Wizard At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." (It attacks each combat if able and attacks a player other than you if able.) Whenever a creature you own but don't control attacks, you draw a card. 3/3
Dream Tides 2UUEnchantment Creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures they control and pay {2} for each creature chosen this way. If the player does, untap those creatures.
Floodtide Serpent 4UCreature — Serpent Floodtide Serpent can't attack unless you return an enchantment you control to its owner's hand. (This cost is paid as attackers are declared.) 4/4
Night Revelers 4RCreature — Vampire Night Revelers has haste as long as an opponent controls a Human. 4/4
Thresher Beast 3GGCreature — Beast Whenever Thresher Beast becomes blocked, defending player sacrifices a land. 4/4
Page 138