Card Codex

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17 May 2024: Card library updated.

Mana Abundance

2R · World Enchantment

If a player would add mana, instead all players add that mana.

Similar cards

Color identity:
NameManaTypeText
Urza's Tower Land — Urza's Tower {T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
Urza's Power Plant Land — Urza's Power-Plant {T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
Urza's Mine Land — Urza's Mine {T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
Cascading Cataracts Land Indestructible {T}: Add {C}. {5}, {T}: Add five mana in any combination of colors.
Leafkin Druid 1GCreature — Elemental Druid {T}: Add {G}. If you control four or more creatures, add {G}{G} instead. 0/3
Tournament Grounds Land {T}: Add {C}. {T}: Add {R}, {W}, or {B}. Spend this mana only to cast a Knight or Equipment spell.
Elfhame Druid 1GCreature — Elf Druid {T}: Add {G}. {T}: Add {G}{G}. Spend this mana only to cast kicked spells. 0/2
Great Hall of the Citadel Land {T}: Add {C}. {1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast legendary spells.
Underdome Land {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to pay Un-costs.
Rosheen Meanderer 3R/GLegendary Creature — Giant Shaman {T}: Add {C}{C}{C}{C}. Spend this mana only on costs that contain {X}. 4/4
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