Card Codex

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17 May 2024: Card library updated.

Prismatic Geoscope

5 · Artifact

Prismatic Geoscope enters the battlefield tapped. Domain — {T}: Add X mana in any combination of colors, where X is the number of basic land types among lands you control.

Similar cards

Color identity:
NameManaTypeText
Cabal Stronghold Land {T}: Add {C}. {3}, {T}: Add {B} for each basic Swamp you control.
Silver Scrutiny XUUSorcery You may cast Silver Scrutiny as though it had flash if X is 3 or less. Draw X cards.
Darksteel Garrison 2Artifact — Fortification Fortified land has indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Migratory Greathorn 3GCreature — Beast Mutate {2}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. 3/4
Explosive Vegetation 3GSorcery Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Castle Vantress Land Castle Vantress enters the battlefield tapped unless you control an Island. {T}: Add {U}. {2}{U}{U}, {T}: Scry 2.
Living Lands 3GEnchantment All Forests are 1/1 creatures that are still lands.
Scarwood Treefolk 3GCreature — Treefolk Scarwood Treefolk enters the battlefield tapped. 3/5
Tainted Well 2BEnchantment — Aura Enchant land When Tainted Well enters the battlefield, draw a card. Enchanted land is a Swamp.
Occult Epiphany XUInstant Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way.
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