M:tG card similarity search
1G · Instant
Untap target creature you don't control. That creature blocks this turn if able. Draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Four Knocks | 2W | Enchantment | Vanishing 4 (This enchantment enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) At the beginning of your precombat main phase, draw a card. |
Compleat Devotion | 1W | Instant | Target creature you control gets +2/+2 until end of turn. If that creature has toxic, draw a card. |
Devouring Light | 1WW | Instant | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Exile target attacking or blocking creature. |
Root Cage | 1G | Enchantment | Mercenaries don't untap during their controllers' untap steps. |
Shakedown Heavy | 2B | Creature — Ogre Warrior | Menace Whenever Shakedown Heavy attacks, defending player may have you draw a card. If they do, untap Shakedown Heavy and remove it from combat. 6/4 |
Choke | 2G | Enchantment | Islands don't untap during their controllers' untap steps. |
Mobilize | G | Sorcery | Untap all creatures you control. |
Vitalize | G | Instant | Untap all creatures you control. |
Slate of Ancestry | 4 | Artifact | {4}, {T}, Discard your hand: Draw a card for each creature you control. |
Kumena's Awakening | 2UU | Enchantment | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card. |