Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Seek Thrills

2GUR · Instant — Adventure

Mill seven cards. Then put all cards that have an Adventure from among the milled cards into your hand.

Similar cards

Color identity:
NameManaTypeText
Waterlogged Hulk UArtifact {T}: Mill a card. (Put the top card of your library into your graveyard.) Craft with Island {3}{U} ({3}{U}, Exile this artifact, Exile an Island you control or an Island card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Free the Fae 1UInstant — Adventure Mill four cards. Then put an instant, sorcery, or Faerie card from among the milled cards into your hand.
Wasteful Harvest 2GInstant Mill five cards. You may put a permanent card from among the cards milled this way into your hand. (To mill a card, put the top card of your library into your graveyard.)
Entropic Decay 1BSorcery — Adventure Mill four cards. (Then exile this card. You may cast the creature later from exile.)
Excavated Wall 1Artifact Creature — Wall Defender {1}, {T}: Mill a card. (Put the top card of your library into your graveyard.) 0/4
Seed of Hope GInstant Mill two cards. You may put a permanent card from among the milled cards into your hand. You gain 2 life. (To mill two cards, put the top two cards of your library into your graveyard.)
Chill of Foreboding 2USorcery Each player mills five cards. Flashback {7}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Fractured Sanity UUUSorcery Each opponent mills fourteen cards. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle Fractured Sanity, each opponent mills four cards.
Ghoulcaller's Bell 1Artifact {T}: Each player mills a card.
Fetch Quest 5GGSorcery — Adventure Mill seven cards. Then put a creature, enchantment, or land card from among the milled cards onto the battlefield.
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