M:tG card similarity search
1U · Enchantment — Aura
Flash Enchant artifact or creature As long as enchanted permanent is a creature, it gets -3/-0 and loses flying.
Name | Mana | Type | Text |
---|---|---|---|
Barbed Battlegear | 3 | Artifact — Equipment | Equipped creature gets +4/-1. Equip {2} |
Golden Demise | 1BB | Sorcery | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn. |
Peppersmoke | B | Tribal Instant — Faerie | Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card. |
Blightcaster | 3B | Creature — Human Wizard | Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn. 2/3 |
Aerial Modification | 4W | Enchantment — Aura | Enchant creature or Vehicle As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. Enchanted creature gets +2/+2 and has flying. |
Chant of the Skifsang | 2U | Enchantment — Aura | Enchant creature Enchanted creature gets -13/-0. |
Mogg Squad | 1R | Creature — Goblin | Mogg Squad gets -1/-1 for each other creature on the battlefield. 3/3 |
Defensive Stance | U | Enchantment — Aura | Enchant creature Enchanted creature gets -1/+1. |
Lethal Exploit | 1B | Instant | Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each modified creature you controlled as you cast this spell. (Equipment, Auras you control, and counters are modifications.) |
Nuclear Fallout | XBB | Sorcery | Each creature gets twice -X/-X until end of turn. Each player gets X rad counters. |