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17 May 2024: Card library updated.

Sphere of Safety

4W · Enchantment

Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.

Similar cards

Color identity:
NameManaTypeText
Elephant Grass GEnchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Black creatures can't attack you. Nonblack creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Windborn Muse 3WCreature — Spirit Flying Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. 2/3
Cowed by Wisdom WEnchantment — Aura Enchant creature Enchanted creature can't attack or block unless its controller pays {1} for each card in your hand.
Lovestruck Beast 2GCreature — Beast Noble Lovestruck Beast can't attack unless you control a 1/1 creature. 5/5
Spectral Grasp 1WEnchantment — Aura Enchant creature Enchanted creature can't attack you or planeswalkers you control. Enchanted creature can't block creatures you control.
Collective Restraint 3UEnchantment Domain — Creatures can't attack you unless their controller pays {X} for each creature they control that's attacking you, where X is the number of basic land types among lands you control.
Mogg Toady 1RCreature — Goblin Mogg Toady can't attack unless you control more creatures than defending player. Mogg Toady can't block unless you control more creatures than attacking player. 2/2
Goblin Goon 3RCreature — Goblin Mutant Goblin Goon can't attack unless you control more creatures than defending player. Goblin Goon can't block unless you control more creatures than attacking player. 6/6
Desperate Castaways 1BCreature — Human Pirate Desperate Castaways can't attack unless you control an artifact. 2/3
Nils, Discipline Enforcer 2WLegendary Creature — Human Cleric At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls. Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays {X}, where X is the number of counters on that creature. 2/2
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