Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

The Avenger

· Hero

{3}, {T}: Target creature you control gains deathtouch until end of turn.

Similar cards

Color identity:
NameManaTypeText
Akki Drillmaster 2RCreature — Goblin Shaman {T}: Target creature gains haste until end of turn. 2/2
Radjan Spirit 3GCreature — Spirit {T}: Target creature loses flying until end of turn. 3/2
Dreadwing BCreature — Zombie {1}{U}{R}: Dreadwing gets +3/+0 and gains flying until end of turn. 1/1
Stone Giant 2RRCreature — Giant {T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step. 3/4
Govern the Guildless 5USorcery Gain control of target monocolored creature. Forecast — {1}{U}, Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate only during your upkeep and only once each turn.)
Barreling Attack 2RRInstant Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it.
March from Velis Vel 2USorcery Choose a nonbasic land type. Each land you control of that type becomes a copy of target creature you control until end of turn and gains haste until end of turn. Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Stonerise Spirit 1WCreature — Spirit Bird Flying {4}, Exile a card from your graveyard: Target creature gains flying until end of turn. 1/2
Boros Mastiff 1WCreature — Dog Battalion — Whenever Boros Mastiff and at least two other creatures attack, Boros Mastiff gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) 2/2
Titanic Brawl 1GInstant This spell costs {1} less to cast if it targets a creature you control with a +1/+1 counter on it. Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
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