M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Norn's Disassembly | W | Enchantment | {1}{W}, Sacrifice a historic permanent: Seek a historic card. |
Dark Deal | 2B | Sorcery | Each player discards all the cards in their hand, then draws that many cards minus one. |
Kellan, the Kid | GWU | Legendary Creature — Human Faerie Rogue | Flying, lifelink Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield. 3/3 |
Blossom Dryad | 2G | Creature — Dryad | {T}: Untap target land. 2/2 |
Ankh of Mishra | 2 | Artifact | Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller. |
Turf War | 4R | Enchantment | When Turf War enters the battlefield, for each player, put a contested counter on target land that player controls. Whenever a creature deals combat damage to a player, if that player controls one or more lands with contested counters on them, that creature's controller gains control of one of those lands of their choice and untaps it. |
Worldpurge | 4W/UW/UW/UW/U | Sorcery | Return all permanents to their owners' hands. Each player chooses up to seven cards in their hand, then shuffles the rest into their library. Each player loses all unspent mana. |
Sea Snidd | 4U | Creature — Beast | {T}: Target land becomes the basic land type of your choice until end of turn. 3/3 |
Voyaging Satyr | 1G | Creature — Satyr Druid | {T}: Untap target land. 1/2 |
Pangosaur | 2GG | Creature — Dinosaur | Whenever a player plays a land, return Pangosaur to its owner's hand. 6/6 |