M:tG card similarity search
WW · Legendary Creature — Human Advisor
Flying Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control. Your opponents can't play land cards from graveyards. 2/3
Name | Mana | Type | Text |
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Blockade Runner | 3U | Creature — Merfolk | {U}: Blockade Runner can't be blocked this turn. 2/2 |
Demotion | W | Enchantment — Aura | Enchant creature Enchanted creature can't block, and its activated abilities can't be activated. |
Dryad of the Ilysian Grove | 2G | Enchantment Creature — Nymph Dryad | You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types. 2/4 |
Banefire | XR | Sorcery | Banefire deals X damage to any target. If X is 5 or more, this spell can't be countered and the damage can't be prevented. |
Artful Dodge | U | Sorcery | Target creature can't be blocked this turn. Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Empty the Catacombs | 3B | Sorcery | Each player returns all creature cards from their graveyard to their hand. |
Balance | 1W | Sorcery | Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. |
Charred Graverobber | 2B | Creature — Skeleton Mercenary | When Charred Graverobber enters the battlefield, return target outlaw card from your graveyard to your hand. Escape—{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Charred Graverobber escapes with a +1/+1 counter on it. 3/1 |
Stormcage Containment Facility | Plane — Unknown Planet | Each creature card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) Whenever chaos ensues, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) | |
Strength of Unity | 3W | Enchantment — Aura | Enchant creature Domain — Enchanted creature gets +1/+1 for each basic land type among lands you control. |