M:tG card similarity search
U · Instant
Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
Name | Mana | Type | Text |
---|---|---|---|
Angelic Gift | 1W | Enchantment — Aura | Enchant creature When Angelic Gift enters the battlefield, draw a card. Enchanted creature has flying. |
Dread Return | 2BB | Sorcery | Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Tanglespan Lookout | 2G | Creature — Satyr | Whenever an Aura enters the battlefield under your control, draw a card. 2/3 |
Jushi Apprentice | 1U | Creature — Human Wizard | {2}{U}, {T}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice. 1/2 |
Era of Innovation | 1U | Enchantment | Whenever an artifact or Artificer enters the battlefield under your control, you may pay {1}. If you do, you get {E}{E} (two energy counters). Pay {E}{E}{E}{E}{E}{E}, Sacrifice Era of Innovation: Draw three cards. |
Bonded Fetch | 2U | Creature — Homunculus | Defender, haste {T}: Draw a card, then discard a card. 0/2 |
Dredge | B | Instant | Sacrifice a creature or land. Draw a card. |
Jace, Vryn's Prodigy | 1U | Legendary Creature — Human Wizard | {T}: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control. 0/2 |
Ill-Gotten Gains | 2BB | Sorcery | Exile Ill-Gotten Gains. Each player discards their hand, then returns up to three cards from their graveyard to their hand. |
Mindwrack Harpy | 3B | Enchantment Creature — Harpy | Flying At the beginning of combat on your turn, each player mills three cards. 3/2 |