Card Codex

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17 May 2024: Card library updated.

Ward Sliver

4W · Creature — Sliver

As Ward Sliver enters the battlefield, choose a color. All Slivers have protection from the chosen color. 2/2

Similar cards

Color identity:
NameManaTypeText
Sungold Sentinel 1WCreature — Human Soldier Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard. Coven — {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers. 3/2
Commander's Plate 1Artifact — Equipment Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity. Equip commander {3} Equip {5}
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Arcane Signet 2Artifact {T}: Add one mana of any color in your commander's color identity.
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Pillar of Origins 2Artifact As Pillar of Origins enters the battlefield, choose a creature type. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Psychic Allergy 3UUEnchantment As Psychic Allergy enters the battlefield, choose a color. At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color they control. At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands.
Quickchange 1UInstant Target creature becomes the color or colors of your choice until end of turn. Draw a card.
Earnest Fellowship 1WEnchantment Each creature has protection from its colors.
Searing Rays 2RSorcery Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.
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