M:tG card similarity search
G · Creature — Bird
{G}{G}, {T}: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another permanent or player. When the creature dies this turn, exile the creature. 1/1
Name | Mana | Type | Text |
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Rushing-Tide Zubera | 2UU | Creature — Zubera Spirit | When Rushing-Tide Zubera dies, if 4 or more damage was dealt to it this turn, draw three cards. 3/3 |
Blazing Torch | 1 | Artifact — Equipment | Equipped creature can't be blocked by Vampires or Zombies. Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Lambholt Harrier | 1R | Creature — Wolf | {3}{R}: Target creature can't block this turn. 2/2 |
Orbs of Warding | 5 | Artifact | You have hexproof. (You can't be the target of spells or abilities your opponents control.) If a creature would deal damage to you, prevent 1 of that damage. |
Raging River | RR | Enchantment | Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label. |
Ruthless Invasion | 3R/P | Sorcery | ({R/P} can be paid with either {R} or 2 life.) Nonartifact creatures can't block this turn. |
Joraga Invocation | 4GG | Sorcery | Each creature you control gets +3/+3 until end of turn and must be blocked this turn if able. |
Simulacrum | 1B | Instant | You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn. |
Toski, Bearer of Secrets | 3G | Legendary Creature — Squirrel | This spell can't be countered. Indestructible Toski, Bearer of Secrets attacks each combat if able. Whenever a creature you control deals combat damage to a player, draw a card. 1/1 |
Prahv, Spires of Order | Land | {T}: Add {C}. {4}{W}{U}, {T}: Prevent all damage a source of your choice would deal this turn. |