M:tG card similarity search
3U · Creature — Human Wizard
Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. This ability triggers only once each turn. 3/2
Name | Mana | Type | Text |
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Call | 4WU | Sorcery | Create four 1/1 white Bird creature tokens with flying. Fuse (You may cast one or both halves of this card from your hand.) |
Warden | 3WU | Sorcery | Create a 4/4 white and blue Sphinx creature token with flying and vigilance. |
Moorland Haunt | Land | {T}: Add {C}. {W}{U}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying. | |
Knight of the Last Breath | 5WB | Creature — Giant Knight | {3}, Sacrifice another nontoken creature: Create a 1/1 white and black Spirit creature token with flying. Afterlife 3 (When this creature dies, create three 1/1 white and black Spirit creature tokens with flying.) 4/4 |
Ajani's Last Stand | 2WW | Enchantment | Whenever a creature or planeswalker you control dies, you may sacrifice Ajani's Last Stand. If you do, create a 4/4 white Avatar creature token with flying. When a spell or ability an opponent controls causes you to discard this card, if you control a Plains, create a 4/4 white Avatar creature token with flying. |
Ethereal Investigator | 3U | Creature — Spirit | Flying When Ethereal Investigator enters the battlefield, investigate X times, where X is the number of opponents you have. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying. 2/3 |
Heart's Desire | G | Sorcery — Adventure | Create a 1/1 white Human creature token. (Then exile this card. You may cast the creature later from exile.) |
Dramatic Finale | W/BW/BW/BW/B | Enchantment | Creature tokens you control get +1/+1. Whenever one or more nontoken creatures you control die, create a 2/1 white and black Inkling creature token with flying. This ability triggers only once each turn. |
Drogskol Cavalry | 5WW | Creature — Spirit Knight | Flying Whenever another Spirit enters the battlefield under your control, you gain 2 life. {3}{W}: Create a 1/1 white Spirit creature token with flying. 4/4 |
Inkling Summoning | 1W/BW/B | Sorcery — Lesson | Create a 2/1 white and black Inkling creature token with flying. |