Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ancestral Vision

· Sorcery

Suspend 4—{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Target player draws three cards.

Similar cards

Color identity:
NameManaTypeText
Commander's Insight XUUUInstant Target player draws X cards plus an additional card for each time they've cast a commander from the command zone this game.
Armistice 2WEnchantment {3}{W}{W}: You draw a card and target opponent gains 3 life.
Razia's Purification 4RWSorcery Each player chooses three permanents they control, then sacrifices the rest.
Dispense Justice 2WInstant Target player sacrifices an attacking creature. Metalcraft — That player sacrifices two attacking creatures instead if you control three or more artifacts.
Give 2GSorcery Put three +1/+1 counters on target creature. Fuse (You may cast one or both halves of this card from your hand.)
Treacherous Blessing 2BEnchantment When Treacherous Blessing enters the battlefield, draw three cards. Whenever you cast a spell, you lose 1 life. When Treacherous Blessing becomes the target of a spell or ability, sacrifice it.
Dispatch WInstant Tap target creature. Metalcraft — If you control three or more artifacts, exile that creature.
Cut a Deal 2WSorcery Each opponent draws a card, then you draw a card for each opponent who drew a card this way.
Boneyard Aberration 4BCreature — Skeleton Dog When Boneyard Aberration dies, exile it. If you do, conjure three cards named Reassembling Skeleton into your graveyard. 3/3
Strong, the Brutish Thespian 4GGLegendary Creature — Mutant Berserker Ward {2} Enrage — Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong. You gain life rather than lose life from radiation. 7/7
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