M:tG card similarity search
3WU · Creature — Cat Soldier
{1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn. {1}{U}{U}: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.) 2/5
Name | Mana | Type | Text |
---|---|---|---|
Vial of Poison | 1 | Artifact | {1}, Sacrifice Vial of Poison: Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) |
Tyrant Guard | X2G | Creature — Tyranid | Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Shieldwall — Sacrifice Tyrant Guard: Creatures you control with counters on them gain hexproof and indestructible until end of turn. 3/3 |
Fallaji Chaindancer | 3R | Creature — Human Soldier | {2}: Fallaji Chaindancer gains double strike until end of turn. 2/4 |
Part Water | XXU | Sorcery | X target creatures gain islandwalk until end of turn. (They can't be blocked as long as defending player controls an Island.) |
Cloudheath Drake | 4U | Artifact Creature — Drake | Flying {1}{W}: Cloudheath Drake gains vigilance until end of turn. 3/3 |
Raking Claws | 1R | Instant | Target creature gains double strike until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) |
Fleeting Reflection | 1U | Instant | Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature. |
Selfless Savior | W | Creature — Dog | Sacrifice Selfless Savior: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 1/1 |
Arnjlot's Ascent | 1UU | Enchantment | Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {1}: Target creature gains flying until end of turn. |
Hapatra's Mark | G | Instant | Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't be the target of spells or abilities your opponents control.) |