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17 May 2024: Card library updated.

Consuming Tide

2UU · Sorcery

Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.

Similar cards

Color identity:
NameManaTypeText
Geistwave 1UInstant Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
Leave in the Dust 3UInstant Return target nonland permanent to its owner's hand. Draw a card.
Rite of Undoing 4UInstant Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Return target nonland permanent you control and target nonland permanent you don't control to their owners' hands.
Filter Out 1UUInstant Return all noncreature, nonland permanents to their owners' hands.
Paradoxical Outcome 3UInstant Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way.
Coastal Breach 6USorcery Undaunted (This spell costs {1} less to cast for each opponent.) Return all nonland permanents to their owners' hands.
Devastation Tide 3UUSorcery Return all nonland permanents to their owners' hands. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Aether Gale 3UUSorcery Return six target nonland permanents to their owners' hands.
Venser's Diffusion 2UInstant Return target nonland permanent or suspended card to its owner's hand.
Fortunate Few 3WWSorcery Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents.
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