Card Codex

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17 May 2024: Card library updated.

Deathbloom Ritualist

3BG · Creature — Elf Warlock

{T}: Add X mana of any one color, where X is the number of creature cards in your graveyard. 3/5

Similar cards

Color identity:
NameManaTypeText
Immolating Gyre 4RRSorcery Immolating Gyre deals X damage to each creature and planeswalker you don't control, where X is the number of instant and sorcery cards in your graveyard.
Quirion Sentinel 1GCreature — Elf Druid When Quirion Sentinel enters the battlefield, add one mana of any color. 2/1
Transcendent Message XUUUUInstant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Draw X cards.
Universal Surveillance XUUUSorcery Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Draw X cards.
Eternal Flame 2RRSorcery Eternal Flame deals X damage to target opponent or planeswalker and half X damage, rounded up, to you, where X is the number of Mountains you control.
Underdome Land {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to pay Un-costs.
The Big Top Land {T}: Add one mana of any color that appears on your top. (A top is an outerwear garment worn on the upper body.)
Cleaving Skyrider 2WCreature — Human Warrior Flash Kicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.) Flying When Cleaving Skyrider enters the battlefield, if it was kicked, it deals X damage to any target, where X is the number of attacking creatures. 2/2
Death Cloud XBBBSorcery Each player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands.
Sliver Gravemother WUBRGLegendary Creature — Sliver The "legend rule" doesn't apply to Slivers you control. Each Sliver creature card in your graveyard has encore {X}, where X is its mana value. Encore {5} ({5}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 6/6
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