Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Defensive Maneuvers

3W · Instant

Creatures of the creature type of your choice get +0/+4 until end of turn.

Similar cards

Color identity:
NameManaTypeText
Firebreathing REnchantment — Aura Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn.
Engineered Plague 2BEnchantment As Engineered Plague enters the battlefield, choose a creature type. All creatures of the chosen type get -1/-1.
Grim Draugr 2BSnow Creature — Zombie Berserker {1}{S}: Grim Draugr gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures. {S} can be paid with one mana from a snow source.) 3/2
Spirit Weaver 1WCreature — Human Wizard {2}: Target green or blue creature gets +0/+1 until end of turn. 2/1
Start Your Engines 3RSorcery Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.
Chameleon Colossus 2GGCreature — Shapeshifter Changeling (This card is every creature type.) Protection from black {2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power. 4/4
Raise the Palisade 4USorcery Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
Yeva's Forcemage 2GCreature — Elf Shaman When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn. 2/2
Earth-Origin Yak 3WCreature — Ox When Earth-Origin Yak enters the battlefield, creatures you control get +1/+1 until end of turn. 2/4
Fangblade Eviscerator Creature — Werewolf {1}{R}: Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn. {4}{R}: Creatures you control get +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/5
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