M:tG card similarity search
· Creature — Human Shaman
When this creature transforms into Demon-Possessed Witch, you may destroy target creature. 4/3
Name | Mana | Type | Text |
---|---|---|---|
Space Marine Devastator | 3W | Creature — Astartes Warrior | Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Grav-cannon — When Space Marine Devastator enters the battlefield, destroy up to one target artifact or enchantment. 3/3 |
Spirit Mirror | 2WW | Enchantment | At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token. {0}: Destroy target Reflection. |
A-Knockout Blow | 2W | Instant | This spell costs {2} less to cast if it targets a red creature. Destroy target tapped creature. You gain 2 life. |
Underhanded Designs | 1B | Enchantment | Whenever an artifact enters the battlefield under your control, you may pay {1}. If you do, each opponent loses 1 life and you gain 1 life. {1}{B}, Sacrifice Underhanded Designs: Destroy target creature. Activate only if you control two or more artifacts. |
Rolling Spoil | 2GG | Sorcery | Destroy target land. If {B} was spent to cast this spell, all creatures get -1/-1 until end of turn. |
Fell the Mighty | 4W | Sorcery | Destroy all creatures with power greater than target creature's power. |
Sterling Keykeeper | 1W | Creature — Human Mercenary | {2}, {T}: Tap target non-Mount creature. 2/2 |
Begin Anew | GGWW | Sorcery | Destroy all creatures. Creature cards in your hand perpetually get +1/+1. |
Seize the Soul | 2BB | Instant | Destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying. Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) When the creature Seize the Soul haunts dies, destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying. |
Winds of Rath | 3WW | Sorcery | Destroy all creatures that aren't enchanted. They can't be regenerated. |