M:tG card similarity search
2U · Creature — Human Detective
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As long as you have the city's blessing, Detectives you control can't be blocked. Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token. 2/3
Name | Mana | Type | Text |
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Blockade Runner | 3U | Creature — Merfolk | {U}: Blockade Runner can't be blocked this turn. 2/2 |
Rider in Need | 2W | Sorcery — Adventure | Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the creature later from exile.) |
Ardenvale Fealty | 1W | Instant — Adventure | Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the enchantment later from exile.) |
Ashiok's Skulker | 4U | Creature — Nightmare | {3}{U}: Ashiok's Skulker can't be blocked this turn. 3/5 |
Magistrate's Veto | 2R | Enchantment | White creatures and blue creatures can't block. |
Frostpeak Yeti | 3U | Snow Creature — Yeti | {1}{S}: Frostpeak Yeti can't be blocked this turn. ({S} can be paid with one mana from a snow source.) 3/3 |
Passwall Adept | 1U | Creature — Human Wizard | {2}{U}: Target creature can't be blocked this turn. 1/3 |
Frilled Sea Serpent | 4UU | Creature — Serpent | {5}{U}{U}: Frilled Sea Serpent can't be blocked this turn. 4/6 |
Warden | 3WU | Sorcery | Create a 4/4 white and blue Sphinx creature token with flying and vigilance. |
Metathran Elite | 1UU | Creature — Metathran Soldier | Metathran Elite can't be blocked as long as it's enchanted. 2/3 |