Card Codex

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17 May 2024: Card library updated.

Do or Die

1B · Sorcery

Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.

Similar cards

Color identity:
NameManaTypeText
Plague Mare 1BBCreature — Nightmare Horse Plague Mare can't be blocked by white creatures. When Plague Mare enters the battlefield, creatures your opponents control get -1/-1 until end of turn. 2/2
Suspicious Bookcase 2Artifact Creature — Wall Defender {3}, {T}: Target creature can't be blocked this turn. 0/4
Glyph of Reincarnation GInstant Cast this spell only after combat. Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control.
Vexing Shusher R/GR/GCreature — Goblin Shaman This spell can't be countered. {R/G}: Target spell can't be countered. 2/2
Terra Stomper 3GGGCreature — Beast This spell can't be countered. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) 8/8
Consume the Meek 3BBInstant Destroy each creature with mana value 3 or less. They can't be regenerated.
Dragonlord Dromoka 4GWLegendary Creature — Elder Dragon This spell can't be countered. Flying, lifelink Your opponents can't cast spells during your turn. 5/7
Blockade Runner 3UCreature — Merfolk {U}: Blockade Runner can't be blocked this turn. 2/2
Norwood Riders 3GCreature — Elf Norwood Riders can't be blocked by more than one creature. 3/3
Stealth Mission 2USorcery Put two +1/+1 counters on target creature you control. That creature can't be blocked this turn.
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