Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Dovin's Automaton

4 · Artifact Creature — Homunculus

As long as you control a Dovin planeswalker, Dovin's Automaton gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.) 3/3

Similar cards

Color identity:
NameManaTypeText
Longtusk Stalker GCreature — Cat Whenever Longtusk Stalker enters the battlefield or attacks, you get {E}. Pay {E}{E}: Longtusk Stalker perpetually gets +1/+0. You may choose a creature card in your hand. If you do, that card perpetually gets +1/+0. 1/1
Rift Elemental RCreature — Elemental {1}{R}, Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 until end of turn. 1/1
Bloodsworn Steward 2RRCreature — Vampire Knight Flying Commander creatures you control get +2/+2 and have haste. 4/4
Dire Flail RArtifact — Equipment Equipped creature gets +2/+0. Equip {1} Craft with artifact {3}{R}{R} ({3}{R}{R}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Neglected Heirloom 1Artifact — Equipment Equipped creature gets +1/+1. When equipped creature transforms, transform Neglected Heirloom. Equip {1}
Sap Vitality BBInstant Sap Vitality deals 3 damage to target creature or planeswalker. Choose a creature card in your hand. It perpetually gets +3/+0.
Fireshrieker 3Artifact — Equipment Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Flame Wave 3RRRRSorcery Flame Wave deals 4 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
In Garruk's Wake 7BBSorcery Destroy all creatures you don't control and all planeswalkers you don't control.
Scarred Vinebreeder 1BCreature — Elf Shaman {2}{B}, Exile an Elf card from your graveyard: Scarred Vinebreeder gets +3/+3 until end of turn. 1/1
Page 121