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17 May 2024: Card library updated.

Firja's Retribution

1WWB · Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 4/4 white Angel Warrior creature token with flying and vigilance. II — Until end of turn, Angels you control gain "{T}: Destroy target creature with power less than this creature's power." III — Angels you control gain double strike until end of turn.

Similar cards

Color identity:
NameManaTypeText
Akim, the Soaring Wind 2URWLegendary Creature — Bird Dinosaur Flying Whenever you create one or more tokens for the first time each turn, create a 1/1 white Bird creature token with flying. {3}{U}{R}{W}: Creature tokens you control gain double strike until end of turn. 3/4
Lena, Selfless Champion 4WWLegendary Creature — Human Knight When Lena, Selfless Champion enters the battlefield, create a 1/1 white Soldier creature token for each nontoken creature you control. Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn. 3/3
Aryel, Knight of Windgrace 2WBLegendary Creature — Human Knight Vigilance {2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance. {B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less. 4/4
Saradoc, Master of Buckland 3WLegendary Creature — Halfling Citizen Whenever Saradoc, Master of Buckland or another nontoken creature with power 2 or less enters the battlefield under your control, create a 1/1 white Halfling creature token. Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn. 2/4
Attended Healer 3WCreature — Kor Cleric Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token. {2}{W}: Another target Cleric gains lifelink until end of turn. 2/3
Beacon Behemoth 3GGCreature — Beast {1}: Target creature with power 5 or greater gains vigilance until end of turn. 5/3
Whalebone Glider 2Artifact {2}, {T}: Target creature with power 3 or less gains flying until end of turn.
Emeria's Call 4WWWSorcery Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.
Starnheim Unleashed 2WWSorcery Create a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead. Foretell {X}{X}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Resplendent Angel 1WWCreature — Angel Flying At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. {3}{W}{W}{W}: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink. 3/3
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