Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Game Preserve

2G · Enchantment

At the beginning of your upkeep, each player reveals the top card of their library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control.

Similar cards

Color identity:
NameManaTypeText
Heirloom Blade 3Artifact — Equipment Equipped creature gets +3/+1. Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. Equip {1}
Sword-Point Diplomacy 2BSorcery Reveal the top three cards of your library. For each of those cards, put that card into your hand unless any opponent pays 3 life. Then exile the rest.
Nephalia Academy Land If a spell or ability an opponent controls causes you to discard a card, you may reveal that card and put it on top of your library instead of putting it anywhere else. {T}: Add {C}.
Perish the Thought 2BSorcery Target opponent reveals their hand. You choose a card from it. That player shuffles that card into their library.
Battle of Wits 3UUEnchantment At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
Boggart Harbinger 2BCreature — Goblin Shaman When Boggart Harbinger enters the battlefield, you may search your library for a Goblin card, reveal it, then shuffle and put that card on top. 2/1
Scouting Trek 1GSorcery Search your library for any number of basic land cards, reveal those cards, then shuffle and put them on top.
Eladamri's Call GWInstant Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Precognition 4UEnchantment At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library.
Psychic Battle 3UUEnchantment Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the highest mana value may change the target or targets. If two or more cards are tied for highest, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic Battle.
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