M:tG card similarity search
5 · Artifact
{5}, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them.
Name | Mana | Type | Text |
---|---|---|---|
Clambassadors | 3U | Creature — Clamfolk | Whenever Clambassadors deals damage to a player, choose an artifact, creature, or land you control. That player gains control of that permanent. 4/4 |
Exterminatus | 5WB | Sorcery | Nonland permanents your opponents control lose indestructible until end of turn. Destroy all nonland permanents. |
Structural Distortion | 3R | Sorcery | Exile target artifact or land. Structural Distortion deals 2 damage to that permanent's controller. |
Fatal Grudge | BR | Sorcery | As an additional cost to cast this spell, sacrifice a nonland permanent. Each opponent chooses a permanent they control that shares a card type with the sacrificed permanent and sacrifices it. Draw a card. |
Teferi's Realm | 1UU | World Enchantment | At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.) |
Rootgrapple | 4G | Tribal Instant — Treefolk | Destroy target noncreature permanent. If you control a Treefolk, draw a card. |
Norn's Disassembly | W | Enchantment | {1}{W}, Sacrifice a historic permanent: Seek a historic card. |
Scrambleverse | 6RR | Sorcery | For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents. |
Unstable Obelisk | 3 | Artifact | {T}: Add {C}. {7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent. |
Political Trickery | 2U | Sorcery | Exchange control of target land you control and target land an opponent controls. (This effect lasts indefinitely.) |