M:tG card similarity search
1W · Creature — Dinosaur
Vigilance (Attacking doesn't cause this creature to tap.) 2/2
Name | Mana | Type | Text |
---|---|---|---|
Secure the Scene | 4W | Sorcery | Exile target nonland permanent. Its controller creates a 1/1 white Soldier creature token. |
Throne of Empires | 4 | Artifact | {1}, {T}: Create a 1/1 white Soldier creature token. Create five of those tokens instead if you control artifacts named Crown of Empires and Scepter of Empires. |
Crazed Skirge | 3B | Creature — Phyrexian Imp | Flying, haste 2/2 |
Cadaverous Knight | 2B | Creature — Zombie Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{B}{B}: Regenerate Cadaverous Knight. 2/2 |
Embodiment of Insight | 4G | Creature — Elemental | Vigilance Land creatures you control have vigilance. Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land. 4/4 |
Sword of the Realms | 1W | Legendary Artifact — Equipment | Equipped creature gets +2/+0 and has vigilance. Whenever equipped creature dies, return it to its owner's hand. Equip {1}{W} |
Hillcomber Giant | 2WW | Creature — Giant Scout | Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) 3/3 |
Ridgetop Raptor | 3R | Creature — Dinosaur Beast | Double strike (This creature deals both first-strike and regular combat damage.) 2/1 |
Krosan Groundshaker | 4GGG | Creature — Beast | {G}: Target Beast creature gains trample until end of turn. 6/6 |
Circuits Act | 2R | Sorcery | Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token. |