Card Codex

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17 May 2024: Card library updated.

Karn's Touch

UU · Instant

Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. (It retains its abilities.)

Similar cards

Color identity:
NameManaTypeText
Deadly Tempest 4BBSorcery Destroy all creatures. Each player loses life equal to the number of creatures they controlled that were destroyed this way.
Genju of the Falls UEnchantment — Aura Enchant Island {2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land. When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand.
Vivien, Arkbow Ranger 1GGGLegendary Planeswalker — Vivien [+1]: Distribute two +1/+1 counters among up to two target creatures. They gain trample until end of turn. [−3]: Target creature you control deals damage equal to its power to target creature or planeswalker. [−5]: You may reveal a creature card you own from outside the game and put it into your hand. Loyalty 4
Downhill Charge 2RInstant You may sacrifice a Mountain rather than pay this spell's mana cost. Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.
Skred RInstant Skred deals damage to target creature equal to the number of snow permanents you control.
Flaxen Intruder GCreature — Human Berserker Whenever Flaxen Intruder deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment. 1/2
Fracturing Gust 2G/WG/WG/WInstant Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
Mighty Emergence 2GEnchantment Whenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it.
Ardent Recruit WCreature — Human Soldier Metalcraft — Ardent Recruit gets +2/+2 as long as you control three or more artifacts. 1/1
Defend the Campus 3WInstant Choose one — • Creatures you control get +1/+1 until end of turn. • Destroy target creature with power 4 or greater.
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