Card Codex

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17 May 2024: Card library updated.

Martyr's Cause

2W · Enchantment

Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.

Similar cards

Color identity:
NameManaTypeText
Acolyte's Reward 1WInstant Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to any target. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
Serene Sunset XGInstant Prevent all combat damage X target creatures would deal this turn.
Whipkeeper 2RRCreature — Dwarf {T}: Whipkeeper deals damage to target creature equal to the damage already dealt to it this turn. 1/1
Divine Presence 2WEnchantment If a source would deal 4 or more damage to a permanent or player, that source deals 3 damage to that permanent or player instead.
Bitter Feud 4REnchantment As Bitter Feud enters the battlefield, choose two players. If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead.
Guilty Conscience WEnchantment — Aura Enchant creature Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to that creature.
Haze Frog 3GGCreature — Frog Flash (You may cast this spell any time you could cast an instant.) When Haze Frog enters the battlefield, prevent all combat damage that other creatures would deal this turn. 2/1
Soul-Scar Mage RCreature — Human Wizard Prowess If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead. 1/2
Arcbond 2RInstant Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.
Harsh Judgment 2WWEnchantment As Harsh Judgment enters the battlefield, choose a color. If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.
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