Card Codex

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17 May 2024: Card library updated.

Nature's Way

1G · Sorcery

Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.

Similar cards

Color identity:
NameManaTypeText
Kabira Takedown 1WInstant Kabira Takedown deals damage equal to the number of creatures you control to target creature or planeswalker.
Whipkeeper 2RRCreature — Dwarf {T}: Whipkeeper deals damage to target creature equal to the damage already dealt to it this turn. 1/1
Simulacrum 1BInstant You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.
Patriar's Humiliation WInstant Target creature perpetually loses all abilities, then Patriar's Humiliation deals damage to it equal to the number of creatures you control.
Dead Reckoning 1BBSorcery You may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card's power to target creature.
Too Greedily, Too Deep 5BRSorcery Put target creature card from a graveyard onto the battlefield under your control. That creature deals damage equal to its power to each other creature.
Dwarven Vigilantes 2RCreature — Dwarf Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes assigns no combat damage this turn. 2/2
Dalek Intensive Care Plane — The Dalek Asylum When you planeswalk to Dalek Intensive Care and at the beginning of your upkeep, exile a non-Dalek creature you control. If you do, create a 3/3 black Dalek artifact creature token with menace. It gains haste until end of turn. Whenever chaos ensues, target Dalek you control deals damage equal to its power to target creature you don't control.
Assault Formation 1GEnchantment Each creature you control assigns combat damage equal to its toughness rather than its power. {G}: Target creature with defender can attack this turn as though it didn't have defender. {2}{G}: Creatures you control get +0/+1 until end of turn.
Electropotence 2REnchantment Whenever a creature enters the battlefield under your control, you may pay {2}{R}. If you do, that creature deals damage equal to its power to any target.
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