Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Northern Paladin

2WW · Creature — Human Knight

{W}{W}, {T}: Destroy target black permanent. 3/3

Similar cards

Color identity:
NameManaTypeText
Callous Dismissal 1USorcery Return target nonland permanent to its owner's hand. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
A-Hobbling Zombie 1BCreature — Zombie Deathtouch When Hobbling Zombie dies, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) 2/2
Artificer's Hex BEnchantment — Aura Enchant Equipment At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.
Survey the Wreckage 4RSorcery Destroy target land. Create a 1/1 red Goblin creature token.
Paladin en-Vec 1WWCreature — Human Knight First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.) 2/2
Lash of the Balrog BSorcery As an additional cost to cast this spell, sacrifice a creature or pay {4}. Destroy target creature.
Make Your Move 2WInstant Destroy target artifact, enchantment, or creature with power 4 or greater.
Lethal Sting 2BSorcery As an additional cost to cast this spell, put a -1/-1 counter on a creature you control. Destroy target creature.
Wickerbough Elder 3GCreature — Treefolk Shaman Wickerbough Elder enters the battlefield with a -1/-1 counter on it. {G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment. 4/4
Devoted Retainer WCreature — Human Samurai Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) 1/1
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