M:tG card similarity search
3G · Creature — Snake Hydra
Vigilance, reach, trample Ramunap Hydra gets +1/+1 as long as you control a Desert. Ramunap Hydra gets +1/+1 as long as there is a Desert card in your graveyard. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Snooping Newsie | UB | Creature — Human Rogue | When Snooping Newsie enters the battlefield, mill two cards. (Put the top two cards of your library into your graveyard.) As long as there are five or more mana values among cards in your graveyard, Snooping Newsie gets +1/+1 and has lifelink. 2/2 |
Slithering Shade | B | Creature — Shade | Defender (This creature can't attack.) {B}: Slithering Shade gets +1/+1 until end of turn. Hellbent — Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand. 0/1 |
True-Faith Censer | 2 | Artifact — Equipment | Equipped creature gets +1/+1 and has vigilance. As long as equipped creature is a Human, it gets an additional +1/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Brawn | 3G | Creature — Incarnation | Trample As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample. 3/3 |
Bant Sureblade | G/UW | Creature — Human Soldier | As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike. 2/1 |
Jousting Dummy | 2 | Artifact Creature — Scarecrow Knight | {3}: Jousting Dummy gets +1/+0 until end of turn. 2/1 |
Bold Impaler | R | Creature — Vampire Knight | {2}{R}: Bold Impaler gets +2/+0 until end of turn. 1/2 |
Vigilant Sentry | 1WW | Creature — Human Nomad | Threshold — As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn." 2/2 |
Primeval Shambler | 4B | Creature — Horror Mercenary | {B}: Primeval Shambler gets +1/+1 until end of turn. 3/3 |
Fiery Hellhound | 1RR | Creature — Elemental Dog | {R}: Fiery Hellhound gets +1/+0 until end of turn. 2/2 |