M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Cast Out | 3W | Enchantment | Flash When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield. Cycling {W} ({W}, Discard this card: Draw a card.) |
Flesh Reaver | 1B | Creature — Phyrexian Horror | Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you. 4/4 |
Magmatic Galleon | 3RR | Artifact — Vehicle | When Magmatic Galleon enters the battlefield, it deals 5 damage to target creature an opponent controls. Whenever one or more creatures your opponents control are dealt excess noncombat damage, create a Treasure token. Crew 2 5/5 |
Circle of Protection: Art | 1W | Enchantment | As Circle of Protection: Art enters the battlefield, choose an artist. {1}{W}: The next time a source of your choice with art by the chosen artist would deal damage to you this turn, prevent that damage. {1}{W}: Return Circle of Protection: Art to its owner's hand. |
Shriek of Dread | 1B | Instant | Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) |
Weatherseed Elf | G | Creature — Elf | {T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) 1/1 |
The Stone Brain | 2 | Legendary Artifact | {2}, {T}, Exile The Stone Brain: Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. Activate only as a sorcery. |
Sauté | 1RR | Instant | Sauté deals 3½ damage to any target. |
Yare | 2W | Instant | Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn. |
Arena | Land | {3}, {T}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.) |