Card Codex

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17 May 2024: Card library updated.

Rhox Faithmender

3W · Creature — Rhino Monk

Lifelink (Damage dealt by this creature also causes you to gain that much life.) If you would gain life, you gain twice that much life instead. 1/5

Similar cards

Color identity:
NameManaTypeText
Maro's Gone Nuts GGEnchantment Double any effect that doubles. (It quadruples.)
Anthem of Rakdos 2BRREnchantment Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you. Hellbent — As long as you have no cards in hand, if a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Sea of Sand Plane — Rabiah Players reveal each card they draw. Whenever a player draws a land card, that player gains 3 life. Whenever a player draws a nonland card, that player loses 3 life. Whenever chaos ensues, put target permanent on top of its owner's library.
Thoughtcutter Agent UBArtifact Creature — Human Rogue {U}{B}, {T}: Target player loses 1 life and reveals their hand. 1/1
Environmental Sciences 2Sorcery — Lesson Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Spare from Evil 1WInstant Creatures you control gain protection from non-Human creatures until end of turn.
Mantis Engine 5Artifact Creature — Insect {2}: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) {2}: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.) 3/3
Hope Charm WInstant Choose one — • Target creature gains first strike until end of turn. • Target player gains 2 life. • Destroy target Aura.
Cling to Dust BInstant Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card. Escape—{3}{B}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Make a Stand 2WInstant Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
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