M:tG card similarity search
4UU · Creature — Serpent
Sea Monster can't attack unless defending player controls an Island. 6/6
Name | Mana | Type | Text |
---|---|---|---|
Volrath's Curse | 1U | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn. {1}{U}: Return Volrath's Curse to its owner's hand. |
Blaze of Glory | W | Instant | Cast this spell only during combat before blockers are declared. Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able. |
Instigator | 1B | Creature — Human Spellshaper | {1}{B}{B}, {T}, Discard a card: Creatures target player controls attack this turn if able. 1/1 |
Fiendslayer Paladin | 1WW | Creature — Human Knight | First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Fiendslayer Paladin can't be the target of black or red spells your opponents control. 2/2 |
Orchard Spirit | 2G | Creature — Spirit | Orchard Spirit can't be blocked except by creatures with flying or reach. 2/2 |
Ruthless Invasion | 3R/P | Sorcery | ({R/P} can be paid with either {R} or 2 life.) Nonartifact creatures can't block this turn. |
Scorching Winds | R | Instant | Cast this spell only during the declare attackers step and only if you've been attacked this step. Scorching Winds deals 1 damage to each attacking creature. |
Lothlórien Blade | 3 | Artifact — Equipment | Whenever equipped creature attacks, it deals damage equal to its power to target creature defending player controls. Equip Elf {2} Equip {5} |
Weathered Sentinels | 3 | Artifact Creature — Wall | Defender, vigilance, reach, trample Weathered Sentinels can attack players who attacked you during their last turn as though it didn't have defender. Whenever Weathered Sentinels attacks, it gets +3/+3 and gains indestructible until end of turn. 2/5 |
Desert's Hold | 2W | Enchantment — Aura | Enchant creature When Desert's Hold enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you gain 3 life. Enchanted creature can't attack or block, and its activated abilities can't be activated. |