Card Codex

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17 May 2024: Card library updated.

Song of Blood

1R · Sorcery

Mill four cards. Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way.

Similar cards

Color identity:
NameManaTypeText
Chainflail Centipede 2BArtifact Creature — Equipment Insect Whenever Chainflail Centipede or equipped creature attacks, it gets +2/+0 until end of turn. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 2/2
Sigil of Valor 2Artifact — Equipment Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Fervent Charge 1RWBEnchantment Whenever a creature you control attacks, it gets +2/+2 until end of turn.
Consuming Rage Sorcery Whenever a Minotaur attacks this turn, it gets +2/+0 until end of turn. Destroy that creature at end of combat.
Army of Allah 1WWInstant Attacking creatures get +2/+0 until end of turn.
Morale 1WWInstant Attacking creatures get +1/+1 until end of turn.
Trumpet Blast 2RInstant Attacking creatures get +2/+0 until end of turn.
Pursue Glory 3RInstant Attacking creatures get +2/+0 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Devourer of Memory UBCreature — Nightmare Whenever one or more cards are put into your graveyard from your library, Devourer of Memory gets +1/+1 until end of turn and can't be blocked this turn. {1}{U}{B}: Mill a card. 2/1
Duskborne Skymarcher WCreature — Vampire Cleric Flying {W}, {T}: Target attacking Vampire gets +1/+1 until end of turn. 1/1
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