M:tG card similarity search
1W · Enchantment Creature — Spirit
Each player can't draw more than one card each turn. 3/1
Name | Mana | Type | Text |
---|---|---|---|
Sea Gate Restoration | 4UUU | Sorcery | Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game. |
Leyline of Punishment | 2RR | Enchantment | If Leyline of Punishment is in your opening hand, you may begin the game with it on the battlefield. Players can't gain life. Damage can't be prevented. |
Prowler's Helm | 2 | Artifact — Equipment | Equipped creature can't be blocked except by Walls. Equip {2} |
Tidings | 3UU | Sorcery | Draw four cards. |
Tower of Fortunes | 4 | Artifact | {8}, {T}: Draw four cards. |
Wildwood Geist | 4G | Creature — Spirit | Wildwood Geist gets +2/+2 as long as it's your turn. 3/3 |
Wall of Omens | 1W | Creature — Wall | Defender When Wall of Omens enters the battlefield, draw a card. 0/4 |
Hobble | 2W | Enchantment — Aura | Enchant creature When Hobble enters the battlefield, draw a card. Enchanted creature can't attack. Enchanted creature can't block if it's black. |
The Celestial Toymaker | WUB | Legendary Creature — Rogue Artificer | Whenever The Celestial Toymaker attacks, look at the top three cards of your library. Exile any number of them in a face-down pile and the rest in a face-up pile. Defending player chooses one of those piles. Put that pile into your hand. At the beginning of each end step, each opponent loses 2 life for each spell or ability that caused one or more players to guess or to group cards or permanents into a pile this turn. 2/4 |
Depopulate | 2WW | Sorcery | Each player who controls a multicolored creature draws a card. Then destroy all creatures. |