Card Codex

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17 May 2024: Card library updated.

Sulfur Elemental

2R · Creature — Elemental

Flash Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) White creatures get +1/-1. 3/2

Similar cards

Color identity:
NameManaTypeText
Crusade WWEnchantment White creatures get +1/+1.
Dread of Night BEnchantment White creatures get -1/-1.
Barbed Batterfist 1RArtifact — Equipment For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +1/-1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Barbed Battlegear 3Artifact — Equipment Equipped creature gets +4/-1. Equip {2}
Divine Sacrament 1WWEnchantment White creatures get +1/+1. Threshold — White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.
Celestial Crusader 2WWCreature — Spirit Flash Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Flying Other white creatures get +1/+1. 2/2
Serra's Boon 2WEnchantment — Aura Enchant creature Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.
Steelclaw Lance BRArtifact — Equipment Equipped creature gets +2/+2. Equip Knight {1} Equip {3}
Aysen Highway 3WWWEnchantment White creatures have plainswalk. (They can't be blocked as long as defending player controls a Plains.)
Valorous Charge 1WWSorcery White creatures get +2/+0 until end of turn.
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