M:tG card similarity search
RW · Creature — Human Wizard
{1}{R}{W}: Creatures you control get +1/+0 until end of turn. {2}{R}{W}: Create a 1/1 red and white Soldier creature token with haste. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Rebellion of the Flamekin | 3R | Tribal Enchantment — Elemental | Whenever you clash, you may pay {1}. If you do, create a 3/1 red Elemental Shaman creature token. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.) |
Release the Dogs | 3W | Sorcery | Create four 1/1 white Dog creature tokens. |
Flurry of Horns | 4R | Sorcery | Create two 2/3 red Minotaur creature tokens with haste. |
Hellion Eruption | 5R | Sorcery | Sacrifice all creatures you control, then create that many 4/4 red Hellion creature tokens. |
Ysgard's Call | XWW | Sorcery — Adventure | Create X 1/1 white Soldier creature tokens. (Then exile this card. You may cast the artifact later from exile.) |
Sworn Companions | 2W | Sorcery | Create two 1/1 white Soldier creature tokens with lifelink. |
Pendelhaven Elder | 1G | Creature — Elf Shaman | {T}: Each 1/1 creature you control gets +1/+2 until end of turn. 1/1 |
Icatian Town | 5W | Sorcery | Create four 1/1 white Citizen creature tokens. |
Captain's Call | 3W | Sorcery | Create three 1/1 white Soldier creature tokens. |
Legion Warboss | 2R | Creature — Goblin Soldier | Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able. 2/2 |