M:tG card similarity search
· Hero
{3}, {T}: Target creature you control gains deathtouch until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Take Up the Shield | 1W | Instant | Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
Take to the Streets | 4G | Sorcery | Creatures you control get +2/+2 until end of turn. Citizens you control get an additional +1/+1 and gain vigilance until end of turn. |
Assure | G/WG/W | Instant | Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn. |
The Hunter | Hero | {T}: Target creature you control gets +1/+1 until end of turn. | |
Ray of Command | 3U | Instant | Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it. |
Nahiri's Machinations | 1W | Enchantment | At the beginning of combat on your turn, target creature you control gains indestructible until end of turn. {1}{R}: Nahiri's Machinations deals 1 damage to target blocking creature. |
Breach | 2B | Instant | Target creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) |
Arrester's Zeal | W | Instant | Target creature gets +2/+2 until end of turn. Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn. |
Crash Through | R | Sorcery | Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.) Draw a card. |
Echoing Equation | 3UU | Sorcery | Choose target creature you control. Each other creature you control becomes a copy of it until end of turn, except those creatures aren't legendary. |