Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Thoughts of Ruin

2RR · Sorcery

Each player sacrifices a land for each card in your hand.

Similar cards

Color identity:
NameManaTypeText
Rith's Grove Land — Lair When Rith's Grove enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {R}, {G}, or {W}.
Treva's Ruins Land — Lair When Treva's Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {G}, {W}, or {U}.
Codex Shredder 1Artifact {T}: Target player mills a card. (They put the top card of their library into their graveyard.) {5}, {T}, Sacrifice Codex Shredder: Return target card from your graveyard to your hand.
Harrow 2GInstant As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Orcish Paratroopers 2RCreature — Orc Paratrooper When Orcish Paratroopers enters the battlefield, flip it from a height of at least one foot. Sacrifice Orcish Paratroopers unless it turns over completely at least once during the flip and lands face up. 4/4
Coalition Victory 3WUBRGSorcery You win the game if you control a land of each basic land type and a creature of each color.
Coastal Hornclaw 4UCreature — Bird Sacrifice a land: Coastal Hornclaw gains flying until end of turn. 3/3
Jolrael, Voice of Zhalfir 2GULegendary Creature — Human Druid At the beginning of combat on your turn, up to one target land you control becomes an X/X green and blue Bird creature with flying and haste until end of turn, where X is the number of cards in your hand. It's still a land. Whenever a land creature you control deals combat damage to a player, draw a card. 3/3
Allied Strategies 4USorcery Domain — Target player draws a card for each basic land type among lands they control.
Wand of Ith 4Artifact {3}, {T}: Target player reveals a card at random from their hand. If it's a land card, that player discards it unless they pay 1 life. If it isn't a land card, the player discards it unless they pay life equal to its mana value. Activate only during your turn.
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