Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Thriving Bluff

· Land

Thriving Bluff enters the battlefield tapped. As Thriving Bluff enters the battlefield, choose a color other than red. {T}: Add {R} or one mana of the chosen color.

Similar cards

Color identity:
NameManaTypeText
Vault of Champions Land Vault of Champions enters the battlefield tapped unless you have two or more opponents. {T}: Add {W} or {B}.
Woodland Cemetery Land Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.
Glacial Fortress Land Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.
Soaring Seacliff Land Soaring Seacliff enters the battlefield tapped. When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn. {T}: Add {U}.
Hinterland Harbor Land Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.
Voldaren Estate Land {T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell. {5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
War Room Land {T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Manascape Refractor 3Artifact Manascape Refractor enters the battlefield tapped. Manascape Refractor has all activated abilities of all lands on the battlefield. You may spend mana as though it were mana of any color to pay the activation costs of Manascape Refractor's abilities.
Thieving Varmint 1BCreature — Varmint Deathtouch, lifelink {T}, Pay 1 life: Add two mana of any one color. Spend this mana only to cast spells you don't own. 2/1
Smoldering Spires Land Smoldering Spires enters the battlefield tapped. When Smoldering Spires enters the battlefield, target creature can't block this turn. {T}: Add {R}.
Page 66