Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Vampiric Sliver

3B · Creature — Sliver

All Sliver creatures have "Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature." 3/3

Similar cards

Color identity:
NameManaTypeText
Giltspire Avenger GWUCreature — Human Soldier Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Destroy target creature that dealt damage to you this turn. 2/2
Repel the Abominable 1WInstant Prevent all damage that would be dealt this turn by non-Human sources.
Pyre Spawn 4RRCreature — Elemental When Pyre Spawn dies, it deals 3 damage to any target. 6/4
Chant of Vitu-Ghazi 6WWInstant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way.
Personal Sanctuary 2WEnchantment During your turn, prevent all damage that would be dealt to you.
Curse of the Fire Penguin Creature Creature — Penguin Trample When this creature dies, return Curse of the Fire Penguin to the battlefield. 6/5
Cosima, God of the Voyage 2ULegendary Creature — God At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land enters the battlefield under your control, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it." 2/4
Dungeon Delver 1ULegendary Enchantment — Background Commander creatures you own have "Room abilities of dungeons you own trigger an additional time."
Ordeal of Thassa 1UEnchantment — Aura Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Thassa. When you sacrifice Ordeal of Thassa, draw two cards.
Leap of Faith 2WInstant Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn.
Page 166